Blędy logi oxide
-
Witam, czy ktoś z was tez ma problem ze spamem bledow "logow" z oxide itp ?
miedzy innymi podaje przykladat (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream) HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer) GameManager:BypassRPCReceived(BitStream, NetworkPlayer) :( , , , Double) :() : (Double) :() uLink.InternalHelper:LateUpdate() Network view not found for antilag hint Source: PlayerServer(Clone), Hitbox: Chest, Target: SleeperServer(Clone), ProjectionAge: 0, Hash: 1037547, EventIndex: 0 Player 76561198300011665 requested an item that doesn't exist, id:1086523 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlobalItemManager:RPCRequestItems(BitStream, NetworkMessageInfo) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream) HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer) GameManager:BypassRPCReceived(BitStream, NetworkPlayer) :( , , , Double) :() : (Double) :() uLink.InternalHelper:LateUpdate() Calling 'OnPlayerTakeDamage' on 'AdminTools v1.4.2' took 1088ms [GARBAGE COLLECT] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage) Oxide.Core.Logging.Logger:Write(LogMessage) Oxide.Core.Logging.Logger:Write(LogType, String, Object[]) Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[]) Oxide.Core.OxideMod:LogWarning(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object, Object) Oxide.Game.Hurtworld.HurtworldCore:IOnTakeDamage(EntityEffectFluid, EntityStats, EntityEffectSourceData) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object, Object, Object) EntityEffectFluid:Apply(EntityStats, EntityEffectSourceData, EHitboxItem, Single) EntityStats:HandleEvent(EntityEventData, EntityEffectSourceData) StandardEntityFluidEffect:PublishEvent(EntityEventGroup, EntityEffectSourceData) StandardEntityFluidEffect:ApplyFluidDerivatives(Single) StandardEntityFluidEffect:Think(Single) EntityStats:Think(Single) EntityStats:SlowUpdate(Single) LoadBalancerGuaranteed:RunFrame() LoadBalancerGuaranteed:Update() Calling 'OnPlayerTakeDamage' on 'AdminTools v1.4.2' took average 37ms [GARBAGE COLLECT] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage) Oxide.Core.Logging.Logger:Write(LogMessage) Oxide.Core.Logging.Logger:Write(LogType, String, Object[]) Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[]) Oxide.Core.OxideMod:LogWarning(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object, Object) Oxide.Game.Hurtworld.HurtworldCore:IOnTakeDamage(EntityEffectFluid, EntityStats, EntityEffectSourceData) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object, Object, Object) EntityEffectFluid:Apply(EntityStats, EntityEffectSourceData, EHitboxItem, Single) EntityStats:HandleEvent(EntityEventData, EntityEffectSourceData) StandardEntityFluidEffect:PublishEvent(EntityEventGroup, EntityEffectSourceData) StandardEntityFluidEffect:ApplyFluidDerivatives(Single) StandardEntityFluidEffect:Think(Single) EntityStats:Think(Single) EntityStats:SlowUpdate(Single) LoadBalancerGuaranteed:RunFrame() LoadBalancerGuaranteed:Update() Frame lease stream pool exceeded by 17 -
@PanTadeusz to raczej nie są błędy tylko informacje od oxide
-
uMod zablokował ten temat dnia
Cześć! Wygląda na to, że jesteś zainteresowany tą rozmową, ale nie masz jeszcze konta.
Masz dość przewijania tych samych postów za każdą wizytą? Po zarejestrowaniu konta zawsze wrócisz dokładnie do tego samego miejsca, w którym byłeś wcześniej, możesz wtedy również wybrać opcję otrzymywania powiadomień nowych odpowiedziach (e-mailem lub powiadomieniem push). Będziesz też mógł zapisywać zakładki i głosować na posty, aby okazać uznanie innym członkom społeczności.
Z Twoją pomocą tez post mógłby być nawet lepszy 💗
Zarejestruj się Zaloguj się