Zapisywanie stanu mapy
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Dzień dobry,
Chciałbym uzyskać następujący efekt przy restarcie serwera. Po zbudowaniu areny zapisuje stan mapy, aby przy kazdym uruchomieniu / restarcie serwera mapa wracala do zapisanego stanu. Nie mogę znaleźć żadnych informacji na ten temat w internecie. Pozdrawiam -
Hmm, musiałbyś ręcznie zapisywać mapę, skopiować zapisany plik przed i po - co wiązało by się z cofnięciem zapisu mapy przed wystartowaniem areny.
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@Mroczny Wydaje mi się to jedyną opcją. Dziękuje z góry. Pozwól, że do tematu dolącze jeszcze jedno pytanie. W jaki sposob usunac wszystkie rosnace drzewa, kamienie, patyki etc.?
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@dfgha komendą rcon
destroyall <nazwa>, tylko trzeba by wiedzieć jak się nazywają pojawiąjące się obiekty
Lista:[ "AIBorRadServer", "AIBorServer", "AIRafagaServer", "AIShepherdServer", "AIShigiArcticServer", "AIShigiForestServer", "AIShigiServer", "AIShigiWolfServer", "AITokarAlbinoServer", "AITokarBlueServer", "AITokarParrotServer", "AITokarServer", "AIYetiForestServer", "AIYetiServer", "ArrowProjectile", "BentPipeConstructionItem", "BlastFurnaceDynamicConstructed", "BlastFurnaceDynamicConstructionItem", "BulletProjectile", "C4ConstructionItem", "C4DynamicObject", "CampfireDynamicConstructed", "CampfireDynamicConstructionItem", "CoalRockResourceNodeServer", "Deadtree1ResourceNodeServer", "Deadtree2ResourceNodeServer", "Deadtree3ResourceNodeServer", "DoorwayMetalConstructionItem", "DoorwayStoneConstructionItem", "DoorwayWoodenConstructionItem", "DynamiteExplosiveWorldItem", "ExplosiveProjectile", "FirepitDynamicConstructed", "FirepitDynamicConstructionItem", "FlintrockResourceNodeServer", "FloorConstructionItem", "FoundationConstructionItem", "FridgeConstructionItem", "FridgeDynamicConstructed", "GarageDoorMetalDynamicConstructed", "GarageDoorMetalDynamicConstructionItem", "GarageDoorStoneDynamicConstructed", "GarageDoorStoneDynamicConstructionItem", "GarageDoorwayMetalConstructionItem", "GarageDoorwayStoneConstructionItem", "GarageDoorwayWoodenConstructionItem", "GarageDoorWoodDynamicConstructed", "GarageDoorWoodDynamicConstructionItem", "Goat", "GoatDynamicConstructionItem", "GroundDrillDynamicConstructed", "GroundDrillDynamicConstructionItem", "IronRockResourceNodeServer", "LandCrabDynamicObject", "LandCrabmineConstructionItem", "LargeMiningRockServer", "LogResourceNodeServer", "LootCache", "MedusaVineDynamic", "MedusaVineDynamicConstructionItem", "Metal2ResourceNodeServer", "Metal3ResourceNodeServer", "Metal4ResourceNodeServer", "MetaldoorDynamicConstructed", "MetaldoorDynamicConstructionItem", "MetalWallConstructionItem", "OilDrillDynamicConstructed", "OilDrillDynamicConstructionItem", "OwnershipStakeDynamicConstructed", "OwnershipStakeDynamicConstructionItem", "OwrongDynamicConstructionItem", "OwrongResourceNode", "PelletProjectile", "PitcherPlantDynamicConstructionItem", "PitcherPlantResourceNode", "PlayerServer", "PlayerServerLoadTest", "PoisonTrapConstructionItem", "PoisonTrapDynamicObject", "RainStormServer", "RampFoundationConstructionItem", "RampTrussConstructionItem", "RemovalConstructionItem", "Roach", "RoachDynamicConstructionItem", "RoofConstructionItem", "SandstoneResourceNodeServer", "SandstormServer", "ShortWallConstructionItem", "SimpleProjectile", "SpearProjectile", "SteepRampTrussConstructionItem", "StonedoorDynamicConstructed", "StonedoorDynamicConstructionItem", "StoneWallConstructionItem", "StorageChestDynamicConstructed", "StorageChestDynamicConstructionItem", "StorageCrateDynamicConstructed", "StorageCrateDynamicConstructionItem", "StraightPipeConstructionItem", "StructureManager", "SucculentDynamicConstructionItem", "SucculentResourceNode", "TestSourceDynamicConstructionItem", "TokarPoison", "TokarSpit", "TorchConstructed", "TorchConstructionItem", "TPipeConstructionItem", "TrapPoison", "TrussConstructionItem", "WallConstructionItem", "WooddoorDynamicConstructed", "WooddoorDynamicConstructionItem", "WorkbenchDynamicConstructed", "WorkbenchDynamicConstructedproxy", "WorkbenchDynamicConstructionItem", "WorldItem", "WorldItemCache", "WorldItemFlint", "WorldItemMeteor", "WorldItemOre", "WorldItemSpear", "WorldItemSpeargreen", "WorldItemSpearice", "WorldItemSpearmolten", "WorldItemWood" ]
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