Blad / Logi / oxide
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Witam po wczorajszej aktualizacji trochę spam w logach ustąpił natomiast jakby ktoś mógł sprawdzić u siebie czy występuje coś takiego u was
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Exception calling Bypass RPC StartUse on object StorageLockerDynamicConstructed(Clone) (UnityEngine.GameObject) (Filename: Line: -1) uLink.InternalHelper:LateUpdate() â:() â:âââââ(Double) â:() â:(â, â, â, Double) GameManager:BypassRPCReceived(BitStream, NetworkPlayer) HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer) HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream) UnityEngine.Debug:LogException(Exception) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) NullReferenceException at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 at System.Collections.Generic.HashSet`1[IUsable].RemoveWhere (System.Predicate`1 predicate) [0x00000] in <filename unknown>:0 at WorldItemInteractServer.<BlastCastServer>m__0 (IUsable x) [0x00000] in <filename unknown>:0 at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) System.NullReferenceException: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) `` -
prawdopodobnie jest to spowodowane aplikacją która została dodana przez developerów do monitorowania serwerów w celu poprawy optymalizacji
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undefined uMod zablokował ten temat dnia
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