Tak, musisz dodać do autoexeca komendę:
stakedeauthtime 7200 <- czas domyślny w sekundach (domyślnie 2h)Zrestartować serwer i po każdym postawieniu totemu powinien być nowy czas
W logach od jakiegos czasu pokazuje mi sie tylko taki komunikat chcialbym sie dowiedziec wspolnymi silami od czego on jest i dlaczego on wyskakuje ?
(Filename: Line: -1)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SaveServerRoutine>c__Iterator2:MoveNext()
UnityEngine.Debug:LogException(Exception)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
at GameSerializer+<SaveServerRoutine>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at ItemSerializer.WriteFullItemWithAssetGuid (uLink.BitStream stream, .ItemObject item) [0x00000] in <filename unknown>:0
at ItemSerializer.WriteItemBaseline (uLink.BitStream stream, .ItemObject item, Boolean useGuid) [0x00000] in <filename unknown>:0
at RuntimeHurtDB.GetAssetDetails (UnityEngine.Object obj) [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2[UnityEngine.Object,HurtAssetDatabaseRecord].TryGetValue (UnityEngine.Object key, .HurtAssetDatabaseRecord& value) [0x00000] in <filename unknown>:0
Parameter name: key
ArgumentNullException: Argument cannot be null