• Dzis zauwazylem cos takiego w logach

      at LoadBalancerGuaranteed.RunFrame () [0x00000] in <filename unknown>:0 
      at EntityStats.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at EntityStats.Think (Single deltaTime) [0x00000] in <filename unknown>:0 
      at System.Collections.Generic.Dictionary`2+Enumerator[EntityBinaryEffect,BinaryEffectInstance].MoveNext () [0x00000] in <filename unknown>:0 
      at System.Collections.Generic.Dictionary`2+Enumerator[EntityBinaryEffect,BinaryEffectInstance].VerifyState () [0x00000] in <filename unknown>:0 
    InvalidOperationException: out of sync
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
     
      at LoadBalancerGuaranteed.RunFrame () [0x00000] in <filename unknown>:0 
      at EntityStats.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at EntityStats.Think (Single deltaTime) [0x00000] in <filename unknown>:0 
      at System.Collections.Generic.Dictionary`2+Enumerator[EntityBinaryEffect,BinaryEffectInstance].MoveNext () [0x00000] in <filename unknown>:0 
      at System.Collections.Generic.Dictionary`2+Enumerator[EntityBinaryEffect,BinaryEffectInstance].VerifyState () [0x00000] in <filename unknown>:0 
    Exception in LoadBalancerGuaranteed: out of sync
    
  • uModundefined uMod locked this topic on

Sugerowane tematy